local model = Instance.new("Model", script) model.Name = "Mirrored "..owner.Character.Name game:GetService("RunService").Heartbeat:Connect(function() for i,v in ipairs(model:GetChildren()) do v:Destroy() end local Part0 = Instance.new("Part") local SpecialMesh1 = Instance.new("SpecialMesh") Part0.Name = "Head" Part0.Parent = model Part0.CFrame = CFrame.new(-78.4559631, 4.5, 13.8251343, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part0.Position = Vector3.new(-78.45596313476562, 4.5, 13.82513427734375) Part0.Color = Color3.new(0.917647, 0.721569, 0.572549) Part0.Size = Vector3.new(2, 1, 1) Part0.BrickColor = BrickColor.new("Bright yellow") Part0.TopSurface = Enum.SurfaceType.Smooth Part0.FormFactor = Enum.FormFactor.Symmetric Part0.formFactor = Enum.FormFactor.Symmetric Part0.CanCollide = false SpecialMesh1.Parent = Part0 SpecialMesh1.Scale = Vector3.new(1.25, 1.25, 1.25) Part0.Position = owner.Character.Head.Position * Vector3.new(-1,1,-1) Part0.Orientation = owner.Character.Head.Orientation * Vector3.new(-1,1,-1) local part = Instance.new("Part") part.Size = Vector3.new(2,2,1) part.Material = Enum.Material.Plastic part.BrickColor = BrickColor.new("Bright blue") part.Name = "FunnyTorso" part.Parent = model part.Anchored = true part.CanCollide = false part.Position = owner.Character.Torso.Position * Vector3.new(-1,1,-1) part.Orientation = owner.Character.Torso.Orientation * Vector3.new(-1,1,-1) local part = Instance.new("Part") part.Size = Vector3.new(1,2,1) part.Material = Enum.Material.Plastic part.BrickColor = BrickColor.new("Br. yellowish green") part.Name = "FunnyRightLeg" part.Parent = model part.Anchored = true part.CanCollide = false part.Position = owner.Character["Right Leg"].Position * Vector3.new(-1,1,-1) part.Orientation = owner.Character["Right Leg"].Orientation * Vector3.new(-1,1,-1) local part = Instance.new("Part") part.Size = Vector3.new(1,2,1) part.Material = Enum.Material.Plastic part.BrickColor = BrickColor.new("Br. yellowish green") part.Name = "FunnyLeftLeg" part.Parent = model part.Anchored = true part.CanCollide = false part.Position = owner.Character["Left Leg"].Position * Vector3.new(-1,1,-1) part.Orientation = owner.Character["Left Leg"].Orientation * Vector3.new(-1,1,-1) local part = Instance.new("Part") part.Size = Vector3.new(1,2,1) part.Material = Enum.Material.Plastic part.BrickColor = BrickColor.new("Bright yellow") part.Name = "FunnyLeftArn" part.Parent = model part.Anchored = true part.CanCollide = false part.Position = owner.Character["Left Arm"].Position * Vector3.new(-1,1,-1) part.Orientation = owner.Character["Left Arm"].Orientation * Vector3.new(-1,1,-1) local part = Instance.new("Part") part.Size = Vector3.new(1,2,1) part.Material = Enum.Material.Plastic part.BrickColor = BrickColor.new("Bright yellow") part.Name = "FunnyRightArn" part.Parent = model part.Anchored = true part.CanCollide = false part.Position = owner.Character["Right Arm"].Position * Vector3.new(-1,1,-1) part.Orientation = owner.Character["Right Arm"].Orientation * Vector3.new(-1,1,-1) local Humanoid0 = Instance.new("Humanoid") Humanoid0.Parent = model Humanoid0.RequiresNeck = false Humanoid0.LeftLeg = model.FunnyLeftLeg Humanoid0.RightLeg = model.FunnyRightLeg end) local physicsService = game:GetService("PhysicsService") local glass = Instance.new("Part", script) glass.Material = Enum.Material.Glass glass.BrickColor = BrickColor.new("Baby blue") glass.Transparency = 0.8 glass.Size = Vector3.new(2,1200,1800) glass.Anchored = true glass.CanCollide = false